
One might see the tattoos of dotted lines on his wrists and neck and not know what to think.

#Time fcuk newgrounds series#
McMillen has a very dark and twisted sense of humour (for example, his Dead Baby Dressup series on Newgrounds ), something that I’ve learned to hide better, but definitely share. If you’re still wondering why he’s so special, to be honest, it is somewhat more of a personal thing.
#Time fcuk newgrounds full#
We get a feel for who McMillen is in Indie Game, but now, with the release of The Basement Collection (August 31), he lets us see in full detail where games like Gish (2004), Super Meat Boy (2010), and The Binding of Isaac (2011) came from. But so have a lot of people, which begs the question: what makes him so special? For one, what speaks to a lot of people, including myself, is how open McMillen is about who he is, how he feels about things, and how life to this point has moulded him into the meat boy he is today. He blogs fairly often, but more importantly, he makes games, and he’s been making them for the last decade.

McMillen is someone who, since the original Meat Boy on Newgrounds, I’ve followed around the Internet to some extent. The film explored the makings of two games: Fez (2012) and Super Meat Boy (2010), the latter of which featured the only development team in the film (“Team Meat”), and-speaking strictly in terms of the film’s presentation-perhaps the most stable person explored of the film’s four subjects: Edmund McMillen. Earlier this year, many of us got a look at I ndie Game: The Movie, a documentary about independent game developers.
