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Bdcraft cubik pro product code
Bdcraft cubik pro product code










  1. Bdcraft cubik pro product code how to#
  2. Bdcraft cubik pro product code serial#

My money are away and i dont have nothing. Why im write here? Im very angry becouse nobody dont answer me on my mail from where im report my problem.

Bdcraft cubik pro product code serial#

Hi i buy BDcraft Cubik PRO and my problem is i dont have serial number. Why im write here? Im very angry becouse nobody dont answer me. Orange_snowball.Download BDcraft Cubik PRO.zip here, Size: 2.47 MB, Files: BDcraft Cubik PRO.zip. Orange_snowball.json (Uses textures from textures/_snowball) Red_snowball.json (Exported from BD Cubik Pro)

bdcraft cubik pro product code

Wooden_hoe.json (override the wooden hoe model which has 61 possible models due to its durability) (Also edit it to use _snowball.json for each one, by i mean repeat it for each color) ALL TEXTURES FOR EACH SNOWBALL IN A SEPERATE FILE JSON and the BDCraft save format (so you can edit it if needed later) Go to Edit > Views > Right Hand to offset the Y (might be Z) to make it go lower so it lines up the the snowball There is an extruded PNG option in the paid option which takes a PNG image and makes a model for it that looks like a normal item On projectile hit kill the armor stand by its entity ID Send a PacketPlayOutEntityDestroy to all players that see the snowball, so the snowball only exists server side and still does normal snowball mechanics such as fire the on projectile hit. Offset it so it is the position where the snowball is The item's model in its JSON should be created in something like BD Cubik Pro (Personally used it, has an option to offset the item). Make the armor stand hold an item which is the type of the model you changed and the durability of the needed model for the specific color. Summon a snowball with an armor stand constantly tping/riding to/the snowball (Save both their entity ids) The durability textures are for tools, so this is what I suggest you do for this problem: Then you'd have separate models for each paintball color that just reference the sphere, they'd look a lot like my spell icons:īasically you could take a look at what I did with my RP for spell icons and mimic that, it wouldn't be too hard - but I'm not sure you're going to find someone with the skills and time to set this up for you (I lack the time, myself) You won't really need those PNG's in that case, just a texture with a solid color on it. ĮDIT2: Or maybe it is, there's a 1.9 branch.

Bdcraft cubik pro product code how to#

However a small setback on adding this feature.īut I have no idea how to correctly turn this into a resource pack.Īnyone know how to do this Or can quickly do it for me? It seems easy I think you just plomp it in some folder?Ĭlick to expand.You will need a model of some kind- you could try BDCraft Cubik, I haven't used it (Windows-only, cri) but it may be like two clicks to get you a sphere-ish thing, IDK for sure.Īlternately, you could ask Boole if it's ok for you to use this one.ĮDIT: Hrm, Xor's stuff is probably not updated for 1.9. Thanks to the use of this tutorial I can create specific items in a resource pack without taking up a whole new item, allowing me to create hundreds of new items by setting its value inside the plugin. Now with 1.9's new capability's I plan to add this feature.

bdcraft cubik pro product code

Every x miliseconds having to check to see if the dye item hit a player or getting the dye item's path to see if it would hit a player.

bdcraft cubik pro product code

I dismissed this idea after releasing how laggy this may be. I can use Dyed items and when someone clicks an item it would shoot the dyed item by setting its velocity. I have not seen 1 colorful paintball.īefore in 1.8 I had an idea to add this feature. Breaking the current boundaries that for some reason stopped people from continuing to innovate, like the fact for only a red/blue (and in one, red/blue/green/yellow team).Ĭolorful Paintballs would be another great feature to further its success and break even more boundaries and standards. Recently with my new Paintball plugin I have been attempting to really set a new standard for Paintball plugins by adding tons and tons of (correctly implemented) features.












Bdcraft cubik pro product code